TbXie's Wave of Conviction Ignite Elementalist Build Guide (PoE Settlers of Kalguur 3.25)

TbXie

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Introduction & Expectations

I expected this skill to perform a lot better than it is in your guide. Why is this?

Because it is impossible to cater to everyone, I choose to not overcomplicate things. As a rule of thumb, this means you get to be confident you can obtain your two first Voidstones, an otherwise full Atlas completion & have a great mapping experience in T16 maps with moderates amounts of juice.
This implies you will most likely be looking for some help, or further investments to obtain your last two Voidstones. This is due to the fact that fighting these bosses on acceptable amounts of gear requires an enormous amount of game knowledge, fight practice & mechanical skill. Trying to compare your playing experience to those who’ve done nothing but play for years, tends to lead to dissapointment.

Therefore, take your time & appreciate the fact that some content can be harder for you, and the characters powerlevels you’ve managed to acquire, than for others. There’s no shame in this.

Disclaimer

p<{color:#D55E00}. I am currently playing the new Challenge League and a lot of things have been added of which no mention can be found in this guide?

While I would very much like to give you all the ins and outs of the new powercreep in the new Challenge League, it saddens me to let you know that no Early access is given out and we thus have no more information than anyone else when updating our build guides before the new patches. We try our utmost to make sure everything is as close to perfect as we can, but cannot forecast which special mechanics / interactions might exist in new Leagues. If something of tremendous power is teased or announced beforehand, you can find specific League specific remarks in the section on the Gearing page

What to Expect

🔸 T16 Maps ✔️
🔸 T16 Maps w/ a few Atlas Mechanics or some scarabs ✔️
🔸 Pinnacle bosses when playing well ✔️
🔸 T17 Maps ❗
🔸 Uber Content ❗
🔸 Uber Content when investing well beyond the guide ❗

Wave of Conviction

Wave of Conviction Wave of Conviction is a huge wall-esque skill which can manually casted. It leverages a lot specifics in this case to turn itself into a delivery system for huge Ignite proliferations. It naturally applies exposure and you’re easily able to proliferate those ignites for that nice screen wide clear.

Playstyle

The build plays like most ignite proliferation builds. You just run around and cast a single Wave of Conviction Wave of Conviction when you see a pack and you see the ignites proliferate around which feels really good to watch. Obviously, as you have running ignites, you don’t need to permanently spam your button on a boss fight, you just get to apply an ignite & dodge everything.

Build Assessment

Pro’s & Con’s

➕ Functions on No Gear
➕ For a starter, really solid upgrade path
➕ Durable for a Caster


➖ Ignite is not for everyone
➖ To push it towards the final content, needs good gear
➖ Can occasionally die cause of unlucky evade/blocks

Viability in Numbers


🔸 Ease of Transitioning: ★★★★★
🔸 New Player Friendliness: ★★★★★
🔸 Playstyle: ★★★☆☆
🔸 Ease of Gearing: ★★★☆☆
🔸 Easily Executable: ★★★★☆

Map Modifiers to Avoid

While certain combinations of modifiers are generally just bad, such as for example a couple of damage modifiers combined with Critical Strike Multiplier, these are things you are supposed to get a feel for yourself and test out. Just make sure not to combine too much crazy things together. Modifiers the build cannot run are listed here.

❗Less Energy Shield Recharge Rate
❗Elemental Damage Reflect
❗Reduced Block Chance or Chance to Suppress Spells

Damage & Defenses

Mechanics

The build is tailored around Elementalist’s Shaper of Flames which allows all skills to Ignite. This is especially strong for Physical Skills as it’s really hard to scale base Ignite numbers which is where all your scaling departs. However, for Physical skills, you have access to Physical as Extra damage which does actually affect all of our Ignite Damage. This is why this archetype of builds has seen a lot of track and is considered very strong in general.

Scaling & Layers

This build layers a lot of conditional mitigation to mostly avoid getting hit for relevant damage. These layers are combinations of following attempts to avoid taking relevant hits:

🔸Capped Block & Spell Block
🔸Four Endurance Charges
🔸Capped Spell Suppression
🔸High Chance to Evade
🔸Feast of Flesh
🔸76 Maximum Resistances
🔸Elemental Aegis
🔸5K Life Pool
🔸Crit Reduction

Build Resources

Path of Building, Skill Gems & Progression

Path of Building, Progression, Skill Gems & Tree Page

Ascendancy choices, Bandits & Pantheons

Ascendancy, Bandits & Pantheon Powers Page

Gearing choices

Gear, Jewels & Flasks Page

Leveling the Build

Leaguestarter or Transitioning

This build has not been given the Leaguestarter tag. This means we expect you to gather the gear beforehand on another character and then either level a new character to equip the gear after the campaign or transition into it from another build. This however doesn’t necessarily mean this build is unplayable as a starter build, we just either don’t recommend it, or haven’t build it in an optimized way to do so. If you’re looking for another build from this class, which is to be played as a Leaguestarter, you can check our Leaguestarter Page.

You can find the Path of Building link on the Passive Tree Page .

Starting out

More Questions? Show Support?

If you enjoy my content to such an extent that you’d like to support me and my work, or you have a specific question you request my private time for, you can buy me a coffee over at Patreon. At no point should you feel pressured to contribute, but if you do, your support means more to me than you will ever imagine.

Even though we try to make our guides as complete as possible, obviously it’s possible you still have questions. We have an entire mod-team readily available to support you & your questions on Discord. You can find us on the ARPG Vault Discord. Make sure to open a Guide Help thread so things stay clear in the main channels.

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