Crit Based Elemental Hit Deadeye Passive Skill Tree and Gem Links

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Path of Building

Find all our recommended gear from the comfort of Path of Building, available Pob found here

Included in the Path of Building are skill trees, all gem links and possible variations, and all the end-game gear used by our character.

We use the Path of Building Community Fork for all of our builds, which is highly recommended. If you are encountering errors importing the build, please ensure you are using the Community Fork.

Passive Skill Tree

This is our recommended Passive Skill Tree.

Your Combat Focus (Strength and Intelligence) Combat Focus (Strength and Intelligence) and Combat Focus (Dexterity and Strength) Combat Focus (Dexterity and Strength) Jewels should be placed as detailed in the images below:

Combat Focus

  • Do note that the attribute requirements for the Combat Focus jewels don’t actually have to be allocated, they just need to be available in the area we’re socketing the jewel into. If you’re uncertain, mouse over the edge of a socketed jewel to see what modifiers it is granting you.

One of the advantages of this build and its Skill Tree is that it is highly adaptable to your needs, especially with the new Mastery system. While you are in the early end-game don’t worry too much about Cluster Jewels or the Marked for Death notable/mastery. Focus on building up your Life, Critical Strike, and Multiplier to a healthy amount first and foremost.

There is so much damage already in this build that there is a lot of wiggle room to beef up your exile should you feel the need, especially if you are leaning towards Kaom's Heart Kaom's Heart as your Unique chest of choice. Any questions about pathing, or what points are most interchangeable? Leave a comment below!

Cluster Jewels

The Large Jewel Sockets can be used to fill out Cluster Jewels. The bases to look for are Added Small Passives Grant:

  • 10% Increased Elemental Damage
  • 12% Increased Damage with Bows / 12% Increased Damage over Time with Bow Skills

An example Cluster Jewel:

Cluster Jewel

We have opted to use one of each for the best coverage of all the notable passives. Less passive skills is better. You do not have to talent into all the small passives on the cluster jewel if you have better available options. Examples of how you could use the additional point(s) is for additional Life on the tree, or Vaal Pact if you wish.

Large notables that are worth acquiring:

  • Fuel the Fight
  • Martial Prowess
  • Sadist
  • Feed the Fury
  • Prismatic Heart
  • Doryani’s Lesson
  • Arcing Shot (if your primary focus is clearing/farming)
  • Calamitous

Gems

As we touched on in the Playstyle and Build Mechanics section, the best way to play this build is with two separate Elemental Hit Elemental Hit links, as this gives us the flexibility to properly optimize for both clearing and bossing. There are several different ways of facilitating this dual setup, depending on whether or not you choose to use a standard Unique chest or the socketless Kaom's Heart Kaom's Heart. One of the advantages of using a weapon swap setup is that you can use a +3 Gem Levels bow for both your clearing and your bossing, which is no small boost in damage. Early in your build, however, simply gem-swapping out Greater Multiple Projectiles Support Greater Multiple Projectiles Support for a single target support works just fine.

For Auras we have a few options to choose from. Herald of Ash Herald of Ash is helpful for ensuring smooth clear, as the ignite-chains will deal with any enemies that survive the initial volley, while your Mirage Archer Support Mirage Archer Support mops the floor with anything that is left. Summon Skitterbots Summon Skitterbots adds a ton of damage on both clearing and bossing due to the shock, and also some survivability by reliably chilling enemies around you. Flesh and Stone Flesh and Stone also offers additional defense by blinding nearby enemies. Aspect of the Cat should be used if you ever acquire Farrul's Fur Farrul's Fur. See our Farrul’s Fur Setup section for additional information on how to facilitate this.

Elemental Hit Elemental Hit Single Target 6-Link

Gem levels have enormous influence over Elemental Hit Elemental Hit‘s damage, so it is highly recommended to purchase Level 21 gems when you can afford them.

This is your bossing setup.

  1. Elemental Hit Elemental Hit
  2. Awakened Elemental Damage with Attacks Support Awakened Elemental Damage with Attacks Support
  3. Combustion Support Combustion Support
  4. Barrage Support Barrage Support
  5. Awakened Fire Penetration Support Awakened Fire Penetration Support
  6. Damage on Full Life Support Damage on Full Life Support or Empower Support Empower Support (Level 4)*

Damage on Full Life Support Damage on Full Life Support is noticeably more damage but only if you can reliably stay on full health for most of your bossing endeavors. This is very easy to do on bosses like Sirus, Shaper, and Uber Elder, as 100% of the damage is avoidable, but you may choose to use Empower Support Empower Support as well if you are concerned you will not get full value.

*Increased Critical Strikes Support Increased Critical Strikes Support is going to be your best bet in the last slot early on in the build, when your tree is not yet fully fleshed out with Jewels, and your gear is at a basic level. If you are running on a 5-Link, you may even want to replace Fire Penetration Support Fire Penetration Support with Increased Critical Strikes, depending on what kind of maps you are clearing.

Elemental Hit Elemental Hit Clearing 6-Link

  1. Elemental Hit Elemental Hit
  2. Awakened Elemental Damage with Attacks Support Awakened Elemental Damage with Attacks Support
  3. Awakened Greater Multiple Projectiles Support Awakened Greater Multiple Projectiles Support
  4. Awakened Chain Support Awakened Chain Support or Mirage Archer Support Mirage Archer Support
  5. Inspiration Support Inspiration Support
  6. Awakened Fire Penetration Support Awakened Fire Penetration Support or Damage on Full Life Support Damage on Full Life Support

Auras 4-Link

Enlighten Support Enlighten Support (Level 3/4) is not required to run the three main auras, but does give you a little more Mana buffer to work with.

  1. Herald of Ash Herald of Ash
  2. Summon Skitterbots Summon Skitterbots
  3. Precision Precision (~Level 5, or whatever feels comfortable with Mana)
  4. Enlighten Support Enlighten Support (Level 3/4)

Alternately you can opt to drop Herald of Ash Herald of Ash to fit in Flesh and Stone Flesh and Stone and run a Level 1 Precision Precision gem.

Dash Dash 4-Link

Blink Arrow Blink Arrow can also be used if you prefer it — simply swap out Dash Dash and Second Wind Support Second Wind Support for Blink Arrow Blink Arrow and Faster Attacks Support Faster Attacks Support.

  1. Dash Dash
  2. Second Wind Support Second Wind Support
  3. Summon Stone Golem Summon Stone Golem*
  4. Sniper's Mark Sniper's Mark(self cast on very tanky bosses)

*This gem slot can be flexed into your preference. Decoy Totem Decoy Totem, Summon Ice Golem Summon Ice Golem, Portal Portal, and Blood Rage Blood Rage are all good examples of how you could alter it, but there are many others.

Cast when Damage Taken Support Cast when Damage Taken Support 4-Link

  1. Cast when Damage Taken Support Cast when Damage Taken Support (Level 11)
  2. Steelskin Steelskin (Level 15)
  3. Increased Duration Support Increased Duration Support
  4. Vaal Grace Vaal Grace (only the active effect is used — do not activate Grace Grace)

Main Page / TL;DR

Changelog

  • Updated for Lake of Kalandra 3.19

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