TbXie's Herald of Agony Juggernaut Gear, Jewels, and Flasks (PoE Settlers of Kalguur)
Early Game
Foreword to Itemization in PoE
Why is the guide using so many rares & can I use these Uniques?
Whilst a general consensus in ARPG Video Games is that the higher the rarity of an item, the better it becomes, Path of Exile is not necessarily constructed like that. Unique Items can generally be divided into two segments. Those who enable a build because they a specific effect on them which are then combined with Rare Gear items which completement the build-enabling item and those who are placeholders that fix certain things until you can actually upgrade it with better rolls on Rare Gear pieces. Outsides of specific Mechanics, replacing items with random Uniques is not great. However, whenever you feel like they fill your gaps correctly, feel free to use them as placeholders.
Resistances & Attributes
One can never emphasize enough how important Elemental Resistances are on gear. The game is constructed around playing with at least 75% Elemental Resistances & ideally a bit of Chaos Resistances too. Therefore, you should always be looking to cap your Resistances. They should be capped starting from Act V until the end of your progression and you should try to upgrade with Chaos Resistance where you can as you progress through maps. Additionally, people generally have issues finding enough Attributes on builds. Do note that almost every class paths through a passage where they can pick a +30 to Intelligence, Strength or Dexterity and there is no shame in doing so whilst you are still preparing your better gear.
Flasks
Another thing heavily overseen by newer & veteran players alike is the strength which lies in your Flasks. As soon as you hit maps, you should have a bunch of Orb of Alterations and you should try to get some lower tiers of the affixes you want on your Flasks according to the guide you’re following. You should aim to have at least some form of useable Flasks when you’re starting maps & you should aim to have the right Magic Flasks right around when you enter Yellow maps. Obviously, expensive Unique Flasks, can be added in later.
Understanding Gear & Character Progression
Where as all guides generally suggest some kind of specific modifiers on Gear, it’s important that these things are “ideal cases”. Generally, when you start your journey through maps, you wanna aim for mostly Life & Resistances on all of your gear (outside of weapons) just to make sure you’re capped Resistances & have a decent health pool. This will, generally, do you just fine for a while. At this point, you’re still mostly carried by your Skill Gems & Passive Skill Tree. Therefore, make sure that you have all suggested gems when you start doing maps and have fixed your links & sockets when you’re able to. Lastly, do not forget to quality your gear using Armourer's Scrap‘s. This is a multiplicative bonus to all the defenses found on your item.
Choosing your Gear
How am I supposed to digest the information that is here to obtain the modifiers that are most relevant on my items.
Generally, we try to give you order of importance on every affix which you could be obtaining by putting them in order of priority. Sometimes, the list will have a mentioned mod that is mandatory, which means that (in later stages of progress) this modifier is build-enabling. Other than that, if you follow the priority list and try to obtain as many of the modifiers on the mentioned items as possible, you should be doing fine. Obviously, the more modifiers that are relevant, the merrier.
Additionally, we have applied a colour code to showcase which part of your character gets enhanced.
(π‘οΈ Damage,π‘οΈ Defenses,π Quality of Life)
Armour Pieces
Helmet
Armour Helmet
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Implicits
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- π #% Increased Mana Reservation Efficiency of Skills
- π Minions have #% increased Movement Speed
Explicits
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- π‘οΈ+# to Level of all Minion Skill Gems – 2
- π‘οΈ +# to Maximum Life – Ideally >90
- π‘οΈ+#% to All Elemental Resistances – Until capped
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Body Armour
Unique Lioneye's Vision
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Implicits – Optional
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- π‘οΈ +# to socketed Minion Gems
Explicits
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- π‘οΈ #% increased Armour – Ideally > 245%
- π‘οΈ +# to Maximum Life – Ideally > 95
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Gloves
Armour Gloves
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Implicits
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Unobtainable on Elder Gloves
Explicits
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- π‘οΈ Socketed Gems are Supported by level # Faster Attacks
- π‘οΈ Socketed Gems are Supported by level # Chance to Poison
- π‘οΈ +# to Maximum Life – Ideally >75
- π +# to Dexterity – As needed
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Boots
Unique Lioneye's Vision
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Implicits – Optional
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- π‘οΈ {Anoint} Cleansing Thoughts
Explicits
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- π‘οΈ #% increased Evasion and Energy Shield – > 148%
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Belt
Stygian Vise
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Implicits
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- π‘οΈ Has 1 Abyssal Socket
Explicits
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- π‘οΈ Grants level 20 Aspect of the Spider
- π‘οΈ+#% to All Elemental Resistances – Until capped
- π‘οΈ +# to Maximum Life – Ideally >90
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Accessories
Amulet
Unique Replica Dragonfang's Flight
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Implicits
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- π All Attributes
- π‘οΈ {Anoint} Toxic Strikes
Explicits
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- π‘οΈ*Mandatory* – +3 to Level of all Herald of Agony Gems
- π Mandatory – #% Increased Reservation Efficiency of Skills – At least 9%, ideally 10%
- π‘οΈ +#% to All Elemental Resistances
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Rings
Unique Circle of Nostalgia
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Implicits
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- π Non-Channeling Skills have -7 to Total Mana Cost
Explicits
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- π‘οΈ Herald of Agony has #% increased Buff Effect
- π‘οΈ Herald of Agony has #)% increased Mana Reservation Efficiency
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Weapon
Unique Cold Iron Point
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Implicits
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- π‘οΈ #% Increased Attack Speed
Explicits
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- π‘οΈ +3 to Level of All Physical Spell Skill Gems
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Flasks
Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique Flasks.
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Granite Flask – Basalt Flask – Jade Flask – Silver Flask – Forbidden Taste
All Prefixes
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- π # #% Increased Duration or #% Reduced Charges per use (Utility Flasks)
Explicits
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- π‘οΈ#% Increased Evasion Rating during Effect (Utility Flasks)
- π‘οΈ#% Increased Armour Rating during Effect (Utility Flasks)
- π‘οΈ#% Immunity to Bleeding & Corrupted Blood During effect (Utility Flasks)
- π‘οΈ#% Increased Attack Speed during Effect (Utility Flasks)
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Jewels
Large Cluster Jewel
If you are looking for the most optimal way to acquire your Cluster Jewels, or have any other questions whatsoever about them, such as how to craft or price them, we refer you to our complete guide on Cluster Jewels. It should have all the information you might need.
Large Cluster Jewel
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Enchant
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- π Adds # Passive Skills – 8
Explicits
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- π 1 Added Passive is Raze and Pillage
- π‘οΈ 1 Added Passive is Renewal
- π‘οΈ 1 Added Passive is Vicious Bite
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I do not recommend buying a Large Cluster Jewel unless it has 3 notables and only 8 passives
Medium Cluster Jewel
Medium Cluster Jewel
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Enchant
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- π Adds # Passive Skills – Maximum 5
Explicits
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- π‘οΈ 1 Added Passive is Cult Leader
- π‘οΈ 1 Added Passive is Pure Agony
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Regular Jewels
Regular Jewels can have a multitude of relevant damage modifiers. The modifiers above state a priority list. Obtaining jewels with 3 stats should generally not be hard.
Regular Jewels
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Implicits
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Explicits
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- Mandatory Gain # Mana per Enemy hit with Attacks – Ideally 3
- Mandatory #% chance to Poison on Hit
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Unique Jewel Mechanics
The way the build has been constructed focuses on using the Divine Flesh keystone from a Xibaqua Glorious Vanity. Divine Flesh converts 50% of all incoming Elemental Damage to Chaos Damage while granting you an extra 5% Maximum Chaos Resistance. This effectively means youβre dealing with 50% of the incoming Elemental Damage with up to 90% Chaos Resistance instead of the standard 75% Elemental Resistance. Xibaqua makes you take more damage if you’re not capped Chaos Resistance
Good seeds to look out for are 7516, 3338, 7827, 830 and 4868 giving you both Ritual of Flesh (9% increased life and 1% life regen), Ritual of Shadow (28% increased Choas damage and 25% chance to inflict withered for 2 seconds on hit)
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