Forbidden Rite Hierophant Ascendancy, Bandits & Pantheon Powers

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ASCENDANCY

The most optimal way to play this build leaves very little choices when it comes to the Ascendancy nodes, which I will cover in this section of the guide.

MY PREFERRED SET-UP

The ascendancy nodes are listed in order of importance (and tied to the way you need to travel to access them).

  1. Pursuit of Faith
  2. Ritual of Awakening
  3. Divine Guidance
  4. Conviction of Power

Pursuit of Faith

Pursuit of Faith allows us to summon an additional totem as well as vastly increasing both duration & the placement speed for our totems across the board.

Ritual of Awakening

Ritual of Awakening will help us sustain our Mind Over Matter defensive style thanks to increased regeneration to our mana per summoned totem, this also increases our damage dealt per totem summoned.

Divine Guidance

Divine Guidance this increases our Mind Over Matter effect from 30% to 40% as well as makes all our investments to mana also increase our damage. Besides that it also gives us more mana.

Conviction of Power

Conviction of Power this is a very generic ascendancy node providing +4 to minimum Endurance & Power charges and increases the max count of these charges to 4. This makes it so we will always have 4 Endurance & Power charges which scales our defenses, resistances & critical strike chances.

BANDITS

You will kill all of the bandits, as they provide no significant gains worthy of losing the skill points for.

PANTHEON

As with most builds these comes down to a matter of personal taste. I for one, love adding the Brine King Major God to avoid being stun-locked to death.

When it comes to the minor god choice it’s for the most part up to a personal preference but in this build you are able to run the upgraded version of Yugul this provides 20% curse effect reduction which allows you to remove the skill-tree points from either Asylum or Sanctum of Thought to be used elsewhere.

Main Page / TL;DR

Changelog

  • Updated for Scourge 3.16.

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