BalorMage's Holy Relic Necromancer PoB & Gems (PoE Necropolis)
Important PoB Notes
All my guides use Path of Building. We have a simple guide for you that shows how to import my build into Path of Building, you can find the guide here
End Game PoB & Passive Skill Tree
**** POB ERRORS ****
Path of building currently is VASTLY underestimating how much damage this build is doing, it’s very clear to all watching and all playing that our actual in-game damage is much MUCH higher than POB suggests, we have chosen to not edit the POB’s to reflect the damage we think we are doing, and instead leave the numbers how they are. But it’s important to be aware when looking at the DPS output of these builds in POB, that the numbers you will deal with are far far higher.
There are many many ways to handle this build, This is in no way a finalised version of anything anything as this skill is still brand new and much experimentation is still left to be done.
My POB – https://pobb.in/aTTjz3TusG8o
Masteries
A lot of the masteries available come down to a matter of personal preference but some are more or less mandatory.
Life Mastery: 15% increased maximum life if there are no life modifiers on body armour. Drop this if your corrupted chest has +maximum life/% increased maximum life/life regeneration or any other mod with life tag.
Life Mastery: “+50 to maximum life” this mastery node should be picked up in your first life cluster you get to.
Minion Offence Mastery: “20% increased effect of Offerings” Big offensive node, but not high priority. Take somewhere before maps.
Minion Offence Mastery: “Minions have 30% increased area of effect” The area of effect will help our minions hit more targets when clearing maps.
Mana Mastery: “12% increased mana reservation efficiency of skills” This helps us become able to run all our auras.
Shield Master 1% Chance to Block Attack damage per 5% Chance to Block on Equipped Shield.
Armour and Energy Shield Mastery 10% of Physical Damage from Hits taken as Chaos Damage.
Leveling Gems & Links
As we are assuming you are starting this build as an Alt, we are going to assume you can afford a tabula a level 1 Summon Holy Relic of Conviction and as such we will be leveling with it from level 4.
Pre level 4 use whatever skill you want, i prefer Freezing Pulse but any spell works fine.
From level 4 to level 12, we need 2 main link setups. Add gems as you get the level requirement for them. Gems are listed in order of importance.
- Summon Holy Relic of Conviction
- Added Cold Damage Support
- Added Lightning Damage Support
- Minion Damage Support
- Added Fire Damage Support
- Summon Phantasm Support
From level 12 to 28 we change our trigger setup only
- Barrage or Barrage of Volley Fire if you want to spend an extra few chaos.
- Faster Attacks Support
At level 28 We change our trigger skill to our forever skill in a 3link, adding the 4th link when we reach the level requirement for it
- Lancing Steel of Spraying
- Faster Attacks Support
- Life Gain on Hit Support
- Returning Projectiles Support
End game links (From When you First Get to Maps)
- Lancing Steel of Spraying
- Withering Touch Support
- Life Gain on Hit Support
- Returning Projectiles Support
NOTE These go in your Body Armour Dialla's Malefaction and the socket colours matter ALOT*
We should Aim for 2 red 4 green With both Empower Support and Enhance Support Being level 3 (quite cheap) and in Red sockets. The rest are in green sockets.
- Summon Holy Relic of Conviction
- Enhance Support (level 3)
- Void Manipulation Support
- Minion Damage Support
- Empower Support (level 3)
- Chance to Poison Support
as soon as we can cap our poison chance with Minion Chance to Poison Ghastly Jewels,
we should swap out Chance to Poison Support with Unbound Ailments Support
Two separately linked aura setups
4link Support Minions
Trigger weapon
3link for Shield